![]() ![]() Then he collapses to the floor, lamenting the mess that was once his home. When he sees the mess that has happened to his house, he jumps in shock. Note: if you don't break any items, you will still win the game, but without Badges.ĭuring this time, players will only have a Crowbar in their inventory, and all other items, including food and other weapons, will be taken away there is no need of them at this point.Īfter time runs out and players are shown which items they lost, Scary Larry returns. By doing this, you can earn up to 3 Badges (Bronze, Silver and Gold). The player, exploring more of the house, finds a bomb, and the narrator tells everyone to destroy as many things as possible from Scary Larry's house within 2 and a half minutes (in total, there are 310 items). Scary Larry's House is a mansion full of lots of various items. Until a sign, reading "Scary Larry's house" appears and then the narrator says "What? We've found Scary Larry's house. After 30 seconds, the car takes off with Cat following it. When Scary Larry appears leaving the Grocery Store, the narrator says "Go to the Pete's Car", indicated with a Scary Larry symbol. Unlike the other Endings, this ending does not contain a boss. The Final Ending is unlocked when you place Uncle Pete's Pet Louie in the hole under the "Cast Away" board. It is, as implied by the name, the last ending added to the game. The Final Ending is one of 4 endings in Break In. Not what you are looking for? Click here to see a full list of endings. ![]()
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